They're not fucking over the pirates, because at some point the cracker release groups will fix the issue, but they're fucking over themselves by creating the potential of ruining the game's reputation. well, yeah, it's a really dumb fucking marketing move. because nothing in the game told the pirates that it's DRM that does this, they thought the game was just really fucking buggy.Īnd once such a reputation has spread, it can negatively impact sales because people who don't do much research on the issue and just read lots of people complaining how the game is a buggy mess. Since many people pirated it, rumours spread throughout the internet that the game is a buggy fucking mess. I faintly remember a case where the cracked version of a game, don't remember which, might have been Titan Quest (?), had this "give random errors to pirates" type of DRM. I don't even really care about this game, it's just a dumb move because it can cause bad rep for the game. Like supervoid said, it's a fun little game but in NO WAY does it look to be worth €18 or $35. Like the name implies, line of sight means that you have a direct sight line to the target. The small semblance of the plot/storyline didn't intererst me in the slightest, though it was fun and interesting to converse with the network AI on the console via DOS-esque commands. Want to jump onto that ledge? Unless you were meant to walk there, you'll just slide off and fall. See a hole in the wall that's big enough to smuggle a cube through it? Nope, not allowed. The first one is that the game is running on the Serious 3.5 engine, which HATES some basic gameworld elements like platforming and diagonal lines in the scenery. Physics puzzles, mostly reflecting lasers and pressure plates, but there were two problems that turned me off. Maybe the others do something more, but there's only so much Tetris-puzzling I can take. The first code gives a quote that seems to add to the game's backstory. Completing each "batch" of puzzles there gives players an unlock code for the main game. There's a demo of the game available, plus a "mini-game" based on (one of) the minigame(s) found in the game. Goodbye trash.In terms of tie-ins, The Talos Principle goes all out. It was on my wishlist based on hype, genre, and screenshots, but it sure isn't now. I regarded Serious Sam as cynically designed, generic, and generally tedious company, and I dislike this for similar reasons. It also crashed my entire rig when I tried to switch resolutions to Surround. It felt like I was playing a Myst-Portal hybrid made by an untalented, copycat developer. Maybe I didn't play it long enough to see something worthwhile, but every single second that I played absolutely sucked. Open the final door while playing the recording. Record the next movie from that spot and at the end of the recording open next door with the jammer. When playing the movie, walk to the other side and hold the door from there. The egg carton that recurs here is intended as a metaphor for the maze. Record a movie in which the door is open. The engine looks nice but doesn't seem to push my rig like other benchmarks already widely available. The claw also serves as a metaphor of the compass, which Talos allegedly invented. It feels like a Portal clone, looks like a nicer outdoor version of Portal, and the game seems generally trying to copy the Portal FPS-puzzle-physics-placement formula in order to print money. It sucks and is simple enough, but the graphics are too nice for mobile. I promise you the majority of your players feel the same way as well. Serious Sam is just something I wait patiently for you guys to get out of your system so you can work on the sequel to your true gem. Vacuous, uninspiring, and full of psuedo-philosophical nonsense, there's almost nothing to do here except look at the graphics and solve -extremely- simple puzzles. Talos Principle 2 is an instant buy for me. Vacuous, uninspiring, and full of psuedo-philosophical nonsense, there's almost nothing to do here except This was just shockingly terrible.
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