I think the inventory is big enough, but obviously more wouldn't hurt, except if they lowered the UI size, that would be an eyesore. These Spawn IDs pertain to the wearable equipment that is crucial to exploring the depths. A step by step guide to finding Lithium in Subnautica Don't like 10 Minute Videos Then Like And Comment t. Maybe if the seaglide was an equippable system on your back (not in place of a tank though), I'd use it more often. What you need to do to find Lithium in Subnautica. Optional stasis rifle, but I never use the seaglide after I get the seamoth. Lategame I never carry more than 1 bottle of 50 water and a cured fish or 75 food ration, other than a repulsor gun, knife, scanner, battery, repair gun and diamond cutter. This makes the Table Coral Sample a key-component to harvest early on in the game. Together with Copper Wire and Gold, they are used to manufacture the Computer Chip. 3 potterr 3:37am There is plenty of lithium around the crystal caves area, I harvested around 200 pieces at least throughout the game. Just need 3 glass, 1 quartz and 12 titanium to build a foundation+ +-shaped pipe + hatch + 2 lockers + solar panels, and you have a rudimentary base online. The Table Coral Sample is a raw material that can be harvested from Table Corals. A map of the entire game world, courtesy of the guys at the Subnautica Wiki. Also need to install other mod that increases inventory. Should be SteamsteamappscommonSubnauticaZeroQModsAdvancedInventoryBZ. This guide will explain each location, and where to find Lithium in those locations. Unpack the archive to folder SubnauticaZeroQMods. I convert any excess titanium into ingots, that you need about 30 of in the long run anyway, and by the time I have 3-4 ingots, I have already built all my basic equipment and started a base. Lithium can be found in these 6 places: The Mushroom Forest. It's annoying when hauling and sorting materials in storage, but I never build a single floating container. It's not bad enough to make me not want to play, but it annoys me every gaming session that I'm doing crafting in. For me the current implementation of inventory management is "right of center" (more frustrating than perfect). Finding the happy medium is tough because that midpoint is different for everyone so figuring out where the mid point is for the majority of the players must be challenging. I'm sure this issue is extremely challenging for game devs to balance because there has to be some amount of travel time or resource grinding or else your players would beat the game in a few hours, and then feel cheated, but if you take it to the other extreme you'll frustrate a large amount of the player base. I'm not 17 anymore with an infinite amount of time to play video games, so needless time syncs are not something I have much patience for. I'm betting you'll agree with this, but that's not a value added time extension mechanic in my opinion it's just wasted time.
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